cebutris
Cebutris
Spaaaaaaaaaaaaace
Posts: 221
Job: Chef
Antagonist: Ninja
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Post by cebutris on Sept 19, 2015 1:20:27 GMT
...Gonna need some Dermaline for that burn...
...shotz fired...
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Post by Frederick von Kroner on Sept 19, 2015 3:15:45 GMT
I'm trying to remember if I was on then... Was this when ConceptualDesires was Wizard and I was HoP?
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dropshotz
Filfthy Peasent
!ROINUJ MI YAY
Posts: 77
Job: Chief Engineer
Antagonist: Vox Raider
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Post by dropshotz on Sept 19, 2015 6:06:11 GMT
yeah
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Post by Frederick von Kroner on Sept 20, 2015 3:25:09 GMT
Well, since I was there, that round is still somewhat fresh in my mind (I'm fairly certain I have logs for it somewhere on my VM, as well, just not on hand at the moment.), and as a result, I wish to put in my own knowledge of what happened (Will likely be updated as I get access to more resources.).
I might as well start off with somewhat of a disclaimer, which also is my final viewpoint on the matter: While Dropshotz' methods were a little unconventional, I believe that under the IC and OOC circumstances at the time, he had legitimate justifications in calling the shuttle. For starters, I don't believe there were any staff members on at the time (Other than Hugo, I guess. I'm NOT including moderators in my... calculations, due to reasons soon to be explained.) that had the ability to utilize "Build Mode", possess objects to move them, or access any potentially relevant abilities that could help the station, such as restoring power to all APCs. Even then, it was unlikely any would do anything of that sort to help rebuild engineering, as the ONLY person I've seen do that I remember was Radiant. That was when a self-antagonist sabotaged the engine (Or was it Atmospherics?) about 1-2 months ago, if I recall correctly, and Radiant joined in the round after making an announcement that Central was sending a member of the "Bluespace Construction Corps" (Or something along those lines) to help rebuild engineering (I distinctly remember helping out by acquiring raw materials/pipes and providing a copy of the station map, with hidden pipes/wires, to expedite the process.). That was a one time thing, as far as I'm concerned and aware of.
The lack of staff support leads me to my next point. The engine had, as previously mentioned, destabilized and (Somewhat predictably) exploded. As a result, the entire southern portion of the engineering wing was effectively irreparable given not only the attitudes of players, but the semi-implied time constraints in-round as a result. The SMES units were more or less not connected to anything at all by that point, the blast doors were wherever the game felt like placing them, computers were destroyed, generator parts were either destroyed or moved, heat exchange was not in good shape... pretty much what usually happens when the engine self-destructs. Yes, it's TECHNICALLY possible to rebuild engineering afterwards, but there's a MAJOR issue that comes with it, one that usually occasionally was at least partially dealt with on Apocalyptic, but our community NEVER deals with (Not certain if that's because it's irrelevant now, though.): The power cells in the APCs. The issue with not having the engine (room, specifically) is that now the crew is forced to rely on the solar arrays for station power, arrays that are not wired by default and provide, with standard setup, only about 90,000 watts per array. Due to solar orbit, the station usually only has one of its 4 (5?) arrays in a suitable position to capture energy, meaning full setup usually provides 90,000 watts MAXIMUM at any given time, when the Exodus needs about 250,000 to be properly charged. However, setting up the arrays takes time, and in most (Read: ALL) cases (Going back the power cell issue we don't address), our rooms are powered by the default cells in the APCs because usually no one is in a Science role, the engine USUALLY doesn't explode, and as a result Science never bothers to make advanced power cells with higher charges to replace the ones in the APCs, nor does Engineering ask for any. Unfortunately, by the time our engineering division (Including any "Expeditionary forces" providing aid, from the station or Central) gets their equipment, and manages to wire ONE array, rooms are already losing power, or rather, are critically low. By the time ALL are wired, and likely have 10% charge in their respective SMES units at the most, approximately 60-70% of the station is usually down to it's last 10-20% of remaining power. During this time, most likely, NO ONE has attempted to begin repairs on the engine room or Atmospherics, if (God forbid) that managed to get affected as well. After all that is said and done, Engineering might decide to finally begin repairing the southern area. I'll start a new paragraph so it will be easier on the eyes. It is NOT the beginning of a new official point I'm trying to make, merely a continuation of this one.
After the repair crew finishes loading the map of the station from the Bay Wiki (Since they should be responsible, competent crew members who wouldn't make ultimately haphazard repairs and guesses as to where everything was because then it won't match up with the rest of the station.), they'll gather up the glass and metal from engineering's storage room due north of the engine (Don't quite recall the official name) or, if the paths into it turn out to be breached, from Atmospherics. Then, leaving from the external airlock on the western end of the station, near the construction area, so as not to cause further depressurization, they'll make their way around the edge of the station to the southern end, where they'll be greeted with the uninhabitable, desolate debris field that marks where the engine room, monitoring area, and core used to reside. Using the resources and skills available to them (AKA: Map and guides on how to do things from the wiki.), they'll begin gathering up the violently separated raw materials that comprised the various items from the area, using those materials to start reforming the areas so as to start closing up the breaches, using materials brought with them when needed. Once that is mostly done, they'll take another look at their map and start placing down the floor if they haven't (which they should have done by then), and laying down the wires for the affected areas. Disregarding the immovable blast doors, which are assumed to have been destroyed since they interfere with the repair effort, the areas are fixed for the most part. The repair team, if they haven't already, brings in a pipe dispenser to start replacing the pipe destroyed by the blast. Afterwards, they begin placing the items that were moved (when applicable and safe to do so) back in their original places. (How long would you say this should take? 30 minutes? 45? An hour? Keep in mind that for whatever time you think it is, the station is supposed to be functioning off the meager 90,000 watts from the solar arrays, likely minus the Aft Port array, since the normal way in was probably breached, meaning the only safe way in is to travel outside the station to wire the array, enter through the airlock, setup the controls and SMES, hoping the wires connecting it to the main grid are still intact, then leave through the airlock, and reenter the station through a different area.) Let's assume the SMES units are still intact, which I know is a likely possibility. The repair crew connects them to the new wire network, not only draining them so they can be safely moved, but also so that they speed up the process of powering the station. Once they're drained, they're moved to their proper positions and reconnected to the network. The crew likely needs to having some parts ordered from cargo, so someone is sent there, and because it has power, the parts can be ordered. The shuttle arrives, the parts are dragged over, set up, and everything is nearly in working order, except that the engine needs a new core. Someone is sent to order one, (Presumably) has enough points, and the core is sent in, CAREFULLY placed in the correct position, and the crew leaves, making sure not to disturb the core. Canisters are installed, the emitter is set up, and if the engine room is out of power, then another member of the crew graciously gives Engineering and its expeditionary forces an energy gun to start the power process. A constant vigil is instituted during the first crucial minutes until the engine room SMES has about 5-10% charge, at which point it's slowly eased, 2-4 more nitrogen canisters are ordered from Cargo so the engine has the recommended 4 canisters installed and so the two from Atmospherics are replaced, the emitter is fired another 4 times if it hasn't already, and the station slowly receives full power. Their work having been accomplished, the repair team receives a massive standing ovation from the entire station, the Captain says he'll recommend them for a raise, award, and promotion, they congratulate each other on a job well done, how it was only possible through their teamwork (And all that sort of talk that goes with the territory), go to the bar for a victory round of drinks, and the repair team parts ways, with the engineers going back to their usual tasks, and the expeditionary forces returning to their original departments. (Starting Paragraph 3 on this point. Still a continuation.)
That, I believe, might be the most, or at least one of the most comprehensive descriptions anyone on this forum will EVER bother to write up regarding the process the station would go through to repair the engine room after a disaster. However, I'll also provide Soap Station's "Standard Operating Procedure" in regards to a catastrophic destruction of the engine:
"If, in the case of the engine self-destructing, all crew members are to first ensure protection from the oncoming radiation flood. Once that subsides, they are to report to Medical if they have any injury from radiation. Afterwards, they are to immediately tell Engineering and the Command Staff to call the shuttle. If there is no Head of Staff, players are to initiate a motion of 'Screw this, I don't feel like dealing with the aftermath of this accident', otherwise known as a 'Crew Transfer Vote' using the OOC tab of their game client. Under NO circumstances are you to initiate an attempt to fix the engine room or attempt to recover the bodies of any crew within the vicinity of the blast so that their family and friends would at least have a physical part of their loved one to mourn over, and then cremate and/or bury. If you hear or see a crew member attempting to do either of the two aforementioned actions, you are to inform the rest of the crew over the radio (optional) and stop them via any means necessary."
In other words, while we persecute Dropshotz for not bothering to even TRY fixing the engine as CE, time and time again, the community has expressed their preference of ending the round upon the destruction of the engine rather than try fixing it themselves. Frankly, it's nothing short of hypocrisy and it actually manages to succeed in disgusting me, something that few things manage to do. The other players are no better when it comes to the same scenario, and I think that's a major indicator in this case.
Regards, Baron Frederick von Kroner
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Post by Hugo14453 on Sept 20, 2015 8:15:49 GMT
I think his job-ban ran out now anyway, locking thread.
Well actually I'm just moving it, in-case someone wants to add something else. I'll lock it next week maybe.
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Post by demogavin on Sept 20, 2015 12:09:01 GMT
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